#pragma once
#include "Import.h"

class CAxisObj
{
public:
	CAxisObj();
	~CAxisObj();

	struct AxisVertex
	{
		D3DXVECTOR3	pos;
		D3DXVECTOR3	normal;
		DWORD	diff;
	};

	enum{ AxisFVF = D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_DIFFUSE ,
		_x = 0, x,
		_y, y,
		_z, z,
	};

	AxisVertex m_Verteices[6];
	AxisVertex m_GridsX[100];
	AxisVertex m_GridsY[100];

	void Render(IDirect3DDevice9*	aPDevice);
};